POLYBIUS 2.0 (2009-2010)

POLYBIUS 2.0 / live cinema based on modern myth
Goto80 & Raquel Meyers

The purpose of Polybius is to explode the links between fiction and reality by encouraging a loss of senses. It builds on the urban myth about an arcade game from the 1980s (Polybius) that created a sensory and cognitive deprivation in its users. By combining line vector aesthetics with video manipulation and 8-bit technology we want to induce feelings of apophenia, amnesia and panic. The Polybius experience – Sinneslöschen (German for “sense deleting”). Polybius 2.0 wants to destroy the safe comfort zone that videogames are often associated with, creating feelings of mega reality and no escape: you either play the game or you die.

Raquel and Goto80 have previously used videogames as social metaphors with the web-game Illegal Heroes (2005). They have performed with 8-bit technologies for the past 10 years. With their backgrounds in punk rock and demoscene rather than gaming, Polybius really is an assault on your senses.

Duration: 30 minutes.

Photos by Boštjan Lah

_19th november 2010 // MFRU International festival of Computer Arts (Maribor, Slovenia)
_6th november 2010 // REMAKE (Bratislava, Slovakia)
_25th september 2010 // Cinema Sõprus (Tallinn, Estonia)
_15th january 2010 // PlazaPlus Festival (Eindhoven NL)
_13th january 2010 // fh.meppen (Berlin)
_26th november 2009 // CIMATICS (Brussels)

Pics: Roos Menkman