POLYBIUS [2009-2010]

POLYBIUS 2.0 featuring Goto80 & Raquel Meyers

The purpose of Polybius is to explode the links between fiction and reality by encouraging a loss of senses. It builds on the urban myth about an arcade game from the 1980s (Polybius) that created a sensory and cognitive deprivation in its users. By combining line vector aesthetics with video manipulation and 8-bit technology we want to induce feelings of apophenia, amnesia and panic. The Polybius experience – Sinneslöschen (German for “sense deleting”). Polybius 2.0 wants to destroy the safe comfort zone that videogames are often associated with, creating feelings of mega reality and no escape: you either play the game or you die.

19th november 2010 // MFRU International festival of Computer Arts, Maribor, SI
POLYBIUS 2.0 featuring Goto80 & Raquel Meyers

Performances:

6th november 2010 / REMAKE ME HIGH!, Bratislava, SK
Polybius 2.0 featuring Goto80 & Raquel Meyers

25th september 2010 // MÄNGUPIDU@Kino Sõprus, Tallinn, EE

15th january 2010 // PlazaPlus Festival, Eindhoven, NL

13th january 2010 // fh.meppen (Berlin) POLYBIUS 2.0 featuring Goto80 & Raquel Meyers Presented by Visual Berlin, Berlin, DE
+++ EPILEPSY WARNING for the visual content +++ 
Special Thanks: Flux and Auderoseslavy

26th november 2009 // CIMATICS Brussels. BE

Photos Roos Menkman

Residency:

october 2009 / Homemade collectif in residency 2009, Angoulême, FR
Le MAKI. 17 rue des Marais de Grelet 16000 Angoulême
André Fèvre / A-li-ce / auderoseselavy / Céline Pelé & Lucie Domingo / Junk Food Karina & Thomas / Domitille Sanyas / Raquel Meyers

POLYBIUS version 1.0
The Polybius experience – Sinneslöschen (German for “sense deleting”)
A project by raquel meyers in collaboration with goto80.

The purpose of Polybius is to explore the relationship between fiction and reality by creating a feeling of losing your senses. The concept is derived from the myth about the 1980s arcade game Polybius which was said to create a sensory and cognitive deprivation in the player. By combining a mathematical styled, video manipulation and 8-bit technology we wish to create feelings of apophenia, amnesia and panic.